Picking up those brushes again.

Hi and welcome to the occasional mutterings of Dave Doc, a military modeller and some time gamer. Gaming and model making has given me a real education, History & Geography(obvious really), Artistry, Politics, Economics, Logistics, Project Management -you try building miniature armies without the last 3.

I will use the blog to record my creations & the odd occasion I actually do some gaming.

I have always been inspired by the aesthetic side of gaming. Playing on well constructed terrain using excellently painted units is always a joy.

Tuesday, 20 February 2018

Team Yankee - First Scenario game

The second game over the weekend was a 6mm modern game from the Cold War Gone Hot, using the Team Yankee rules. We played one of the defined scenarios from the British book Iron Maiden, which is a first engagement using the British covering force attempting to delay the initial Soviet advance and then pull out after having done its job.

Given we were actually using a larger table and smaller - 6mm rather then 15mm toys - we upped the starting forces by doubling the points values. - used mine to flesh out the starting force with some Hinds,and artillery battery and some AA defences.. I am still no great fan of points games - I would rather have a campaign scenario style thing going on, but it did its job to focus  on the mechanisms etc - where last time we just threw loads of toys on the table.

So on with the show.

The table was 8x4 - and for a European battle field had a lot of free space with lots of fields of fire.


The new girder bridge in the distance  added to the collection - I have along one coming along too. 
The view across the brook towards the small town

British Infantry skulk in the woods near an objective 
Soviet Motor Rifle unit hides behind cover as the tanks prepare an advance 

Forward comrades - the Coca Cola is stored in the town!

The Chieftains start their work of burning T72'S..
Exchanging short range blows as the Soviets cross the bridge flanking the wood
However the two companies on the soviet left were suffering


The Soviet right was faring better as  Hinds were knocking out Chieftains
The British light forces were making their appearance with their Swingfires from long distance 

The Soviet left was collapsing - the British defence was aggresive and counterattacked. It swung to reinforce the  British left that was under pressure. 
The Soviet infantry had deployed using its RPGS across the brook , but they dd not enough about them to capture the town in time
We had played 8 turns , it had swung with the Soviets being very close at one point to capturing an objective for a an early victory. Overall it played out well and we all enjoyed it. We will play out the follow up scenario. I need to use my artillery assets better next time.






Monday, 19 February 2018

Eye Spy an Ambush - Sudan Death in the Dark Continent Game

I had Martin over at the weekend for a full days gaming - we would be joined by James in the afternoon. So for the morning we decided to revisit Death in the Dark Continent rules . We had played a game previously where it had gone very one sided with the European forces annihilating the natives. , and we wanted to revisit it.

This time I set up an ambush game with high quality Beja opposition (Elite Warriors) in tough terrain  to ambush a column of 3 Egyptian battalions , a field gun,  a Naval Brigade detachment with Gardner gun and a baggage train. I wanted to see how things would go if we have the Beja a lot of advantages - and after all its was Martins turn to be the Army!!

Beja , spy the opposition from the rocks...

It looks quiet out there.... too quiet..

Column has to cross the table with 2/3rd of its fighting units in tact.

Right then - time for the off... what can possibly go wrong...


On the left two warbands appear , the Egyptian 1st Battalion lines out and blasts away - Martins dice are hot..
2nd Egyptian battalion marches around the mesa .. and discovers a bad tempered war band - that surprises them and puts the entire Battalion to the sword...more Beja appear from the gully.. 

Despite how useful it would have been I could only roll a "1" for movement for the war band in the gully - it  took too long to get out and play a part harassing the column in the centre ..
The columns fire was telling and Beja decided to retreat back in the tall grass across the wadi. 

The Egyptians enter the marsh and tall grass area - the gun team from the navy find a  path through the gully..
The Beja bounce another Egyptian battalion destroying it ,the 3rd one saw them die and then ran off themselves. Next target was the sailors.
The Navy look on in distain as the Egyptians melted , and they blew huge chunks out of the Beja in front of them -- but at this point  the column has lost too many stands to still win - the Navy withdraw for now... 

It was a good game , which did look to be going either way - while the columns had reasonable fields of fire it blew the Beja away - mind Martins average score a d20 must have been 16 - (when you hit on 14+!). However when the visibility was down and the Beja could get in they were lethal as my melee dice were on fire too!

It was a hard scenario for the column to win I think, with tough terrain to cover - but the result at least proved that the rules can deliver for the natives in the right situation. 

We will play them again , but still think there are some things we don't like which will need a tweak. 




Work in hand

The RULES!

No more than 3 things on the PAINTING table at once. Nothing new added until something is finished.

PREPARATION work is done when I don't fancy detail painting. Cleaning up, converting, undercoating etc.

PLANNING is expressions of interest or things that have inspired me to be created with no definite timescale as yet.


On the PAINTING TABLE
Cameron Highlanders for the Sudan, Egyptian Camel Corps

On the PREPATION table.
Egyptian and Sudanese troops for the Sudan
1/300th buildings

In the PLANNING
Death in the Dark continent stuff
Pulp Alley
28mm Napoleonics